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RetromanIE
03-01-2012, 17:46
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Learning From The Masters: Level Design In The Legend Of Zelda (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEbG-7fHP9Jeyz_ZWFWJWFj5eLqkg&url=http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php)
Gamasutra
Before writing this article, I was under the impression that many "good design principles" I&#39;ve come to know and love were invented during the SNES era and iterated on from there. The NES was the Wild West of game development, I thought, ...

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