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View Full Version : VRX 2016: The Future for Virtual Reality - Two Left Sticks (press release)



RetromanIE
09-12-2016, 14:23
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFclivSxW01Q_4oHR33-H4ELID0ew&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779298593802&ei=iL5KWLiQLJ276QTbqLKwCA&url=http://twoleftsticks.com/vrx-2016-the-future-for-virtual-reality/"><b>VRX 2016: The Future for Virtual Reality</b></a><br><font size="-1"><b><font color="#6f6f6f">Two Left Sticks (press release)</font></b></font><br><font size="-1">The Nintendo <b>Virtual Boy</b>, released in 1995, was a clunky piece of equipment that forced players to sit in an uncomfortable position to play. Now the Rift, Vive, and PS VR are easier to wear and use, but what&#39;s the future for virtual reality? Will it <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d80WE4WmQowK9tM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFclivSxW01Q_4oHR33-H4ELID0ew&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779298593802&ei=iL5KWLiQLJ276QTbqLKwCA&url=http://twoleftsticks.com/vrx-2016-the-future-for-virtual-reality/)