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View Full Version : How a robot got Super Mario 64 and Portal “running” on an SNES - Ars Technica UK



RetromanIE
14-02-2017, 17:53
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGd4AaKmRDFj4d9reDgTHtR_dR0gw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779347799503&ei=MVKjWNC-GoybzAbwnJXgCg&url=https://arstechnica.co.uk/gaming/2017/01/how-a-robot-got-super-mario-64-and-portal-running-on-an-snes/"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcSwn-MTuFGFZjLHJOPfVc-QoEBBzOThCD5doCLpbtOjIZ7wzID7gD2Nz92sstrbgxPmkxfzQ g" alt="" border="1" width="80" height="80"><br><font size="-2">Ars Technica UK</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGd4AaKmRDFj4d9reDgTHtR_dR0gw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779347799503&ei=MVKjWNC-GoybzAbwnJXgCg&url=https://arstechnica.co.uk/gaming/2017/01/how-a-robot-got-super-mario-64-and-portal-running-on-an-snes/"><b>How a robot got Super Mario 64 and Portal “running” on an <b>SNES</b></b></a><br><font size="-1"><b><font color="#6f6f6f">Ars Technica UK</font></b></font><br><font size="-1">To unwind how the TASBot team "played" relatively modern games through 25-year-old <b>SNES</b> hardware, we need to go back to China&#39;s Geekpwn hacking conference a few months ago. That&#39;s where Cecil first presented a method for streaming high-quality&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dk6TWDqyFn4x2IM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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