RetromanIE
31-03-2017, 05:20
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEu4eU-rNbi5qNrmx-derPCeiK1CA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=C9ndWPjdJ86rWKyWj4AN&url=http://nepascene.com/2017/03/turn-channel-3-ahead-time-neo-geo-samurai-shodown-ii-take-street-fighter/"><b>TURN TO CHANNEL 3: Ahead of its time, <b>Neo Geo's</b> 'Samurai Shodown II' could take on 'Street Fighter'</b></a><br><font size="-1"><b><font color="#6f6f6f">NEPA Scene (blog)</font></b></font><br><font size="-1">What often makes a sequel to a game so great is the chance for developers to evaluate what worked and what didn't work with the original game. In the case of today's final topic in this month of <b>Neo Geo</b> games, developers decided to take something that <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dyrHWRLGU5k1LrM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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