RetromanIE
09-04-2017, 15:20
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH-9NPjIdwhV1kQklO6E0W5kOl5aw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=O0PqWIDlCIKrWLnYu_AL&url=https://www.gamedev.net/topic/687807-perspective-correct-texture-mapping-reloaded/"><b>Started by arnero, Apr 09 2017 04:50 AM</b></a><br><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br><font size="-1">Recently a lot of videos from <b>3do</b> and atari jaguar pop up on youtube. That got me thinking about perspective correct texure mapping again. Google values a tutorial by Chris Hecker very high. Hardware seem to do it like MS Flight Simulator 3 or so: Tiles.</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dm_rfUujhEAC8yM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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