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View Full Version : How GoldenEye's composer used tech limitations to create an iconic sound - Gamasutra



RetromanIE
12-04-2017, 21:15
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHG67M9bJNm7c1aFnTwRPLdARo9WQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779459349697&ei=EJnuWNCCLobMWon4kZgN&url=http://www.gamasutra.com/view/news/295988/How_GoldenEyes_composer_used_tech_limitations_to_c reate_an_iconic_sound.php"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcRtaEc48kFe36SumSY-xBxmTEjQlKgcud5sWP3-PuFFwydBxy3IY4S-yTFOxnzzfN9aYGU9a24E" alt="" border="1" width="80" height="80"><br><font size="-2">Gamasutra</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHG67M9bJNm7c1aFnTwRPLdARo9WQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779459349697&ei=EJnuWNCCLobMWon4kZgN&url=http://www.gamasutra.com/view/news/295988/How_GoldenEyes_composer_used_tech_limitations_to_c reate_an_iconic_sound.php"><b>How GoldenEye&#39;s composer used tech limitations to create an iconic sound</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra</font></b></font><br><font size="-1">One trick, he explained, was necessary in order to drop an iconic guitar riff into the opening sequence for the <b>N64</b> James Bond game GoldenEye. In that situation, memory limitations on <b>N64</b> carts made it so the Bond theme wouldn&#39;t fit in the game as only <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dQsH0sxz-btbE2M&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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