RetromanIE
17-04-2017, 17:19
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFOgest8yv8A-y-EaA8r7un5sZ9Zw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Pvn0WPjLLZH_zAak-Z2YAg&url=http://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcRSTYsX84WQYJHmRyRlwOkQbtxQ7C5KT YKUzb2Jekc6TwsLz7ccTCg9RNkgwbBWJMIRcVfIQ0cz" alt="" border="1" width="80" height="80"><br><font size="-2">Polygon</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFOgest8yv8A-y-EaA8r7un5sZ9Zw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Pvn0WPjLLZH_zAak-Z2YAg&url=http://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d"><b>How <b>Sega</b> moved Sonic from 2D to 3D</b></a><br><font size="-1"><b><font color="#6f6f6f">Polygon</font></b></font><br><font size="-1">For its new console, <b>Sega</b> decided on a different route. The Dreamcast relied on components that had already found use in personal computers and could be bought 'off the shelf', without added development costs or use of exclusive licenses. This approach ...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dzAabiMI_Liu7GM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFOgest8yv8A-y-EaA8r7un5sZ9Zw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Pvn0WPjLLZH_zAak-Z2YAg&url=http://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d)