RetromanIE
22-01-2012, 17:03
<img alt="" height="1" width="1" />
It's not about the numbers, it's about quality (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGEqTeTZ0rVnp9WU-6lUttAO8Anhw&url=http://www.macworld.com/article/164924/2012/01/it_s_not_about_the_numbers_it_s_about_quality.html )
Macworld
There was no quality control over the Atari 2600 ecosystem. Anyone could (and seemingly did) create content for a device that no one wanted, cared about or showed interest in. Franchises were licensed and games released with no hope of sales. ...
and more » (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=duhyE8Q2tsbuCeM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGEqTeTZ0rVnp9WU-6lUttAO8Anhw&url=http://www.macworld.com/article/164924/2012/01/it_s_not_about_the_numbers_it_s_about_quality.html )
It's not about the numbers, it's about quality (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGEqTeTZ0rVnp9WU-6lUttAO8Anhw&url=http://www.macworld.com/article/164924/2012/01/it_s_not_about_the_numbers_it_s_about_quality.html )
Macworld
There was no quality control over the Atari 2600 ecosystem. Anyone could (and seemingly did) create content for a device that no one wanted, cared about or showed interest in. Franchises were licensed and games released with no hope of sales. ...
and more » (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=duhyE8Q2tsbuCeM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGEqTeTZ0rVnp9WU-6lUttAO8Anhw&url=http://www.macworld.com/article/164924/2012/01/it_s_not_about_the_numbers_it_s_about_quality.html )