RetromanIE
09-02-2012, 14:54
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Gamasutra (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFVnBi1jv3rWh30uj_9paCRwEOJMQ&url=http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php)
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Principles of an Indie Game Bottom Feeder (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFVnBi1jv3rWh30uj_9paCRwEOJMQ&url=http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php)
Gamasutra
I'm old enough to remember the Atari 2600. Man, but we played that thing. Hours and hours and hours. You know why we did it? Because it was fun. And the Atari 2600 is still fun. It's just not fun enough. The art of game design has progressed far beyond ...
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Principles of an Indie Game Bottom Feeder (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFVnBi1jv3rWh30uj_9paCRwEOJMQ&url=http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php)
Gamasutra
I'm old enough to remember the Atari 2600. Man, but we played that thing. Hours and hours and hours. You know why we did it? Because it was fun. And the Atari 2600 is still fun. It's just not fun enough. The art of game design has progressed far beyond ...
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