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View Full Version : Should games even bother trying to tell a meaningful story? - Ars Technica



RetromanIE
10-02-2012, 11:59
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Ars Technica (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNH0pryVGMYZDrp9VOe22okbiKw9dQ&url=http://arstechnica.com/gaming/news/2012/02/should-games-even-bother-trying-to-tell-a-meaningful-story.ars)
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Should games even bother trying to tell a meaningful story? (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNH0pryVGMYZDrp9VOe22okbiKw9dQ&url=http://arstechnica.com/gaming/news/2012/02/should-games-even-bother-trying-to-tell-a-meaningful-story.ars)
Ars Technica
He also wasn&#39;t arguing for a return to the Atari 2600 days, where graphics were abstract and most titles didn&#39;t have identifiable characters or environments at all. But Jaffe did argue vociferously against "games that have been intentionally made from ...
DICE 2012: Putting story before gameplay &#39;a waste of time&#39; says Jaffe (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEtqII-94VCWXCKTXWOuDzbDMiVSg&url=http://www.gamasutra.com/view/news/40222/DICE_2012_Putting_story_before_gameplay_a_waste_of _time_says_Jaffe.php)Gamasutra

all 7 news articles &raquo; (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dEv_BbJy_zQCCrMUa4IJzN_yZ-j6M)


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