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05-03-2011, 22:29
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Romero and Hall on creating Doom (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGv2FI24NXW4Xyy20ZRCTMrABEXiA&url=http://www.gamespot.com/news/6302251.html)
GameSpot
At the time, a publisher called Imagineer had asked id to port its last hit, Wolfenstein 3D, to the SNES, and the PC developer was only too happy to get its games onto consoles. "We hired a guy to start work on it," explained Romero, allowing the core ...
and more » (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dXNTHU59Cy8jPjM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGv2FI24NXW4Xyy20ZRCTMrABEXiA&url=http://www.gamespot.com/news/6302251.html)
Romero and Hall on creating Doom (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGv2FI24NXW4Xyy20ZRCTMrABEXiA&url=http://www.gamespot.com/news/6302251.html)
GameSpot
At the time, a publisher called Imagineer had asked id to port its last hit, Wolfenstein 3D, to the SNES, and the PC developer was only too happy to get its games onto consoles. "We hired a guy to start work on it," explained Romero, allowing the core ...
and more » (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dXNTHU59Cy8jPjM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGv2FI24NXW4Xyy20ZRCTMrABEXiA&url=http://www.gamespot.com/news/6302251.html)