RetromanIE
06-03-2012, 11:19
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Wired News (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEsj6KstpZjh8C-V1WnTdoTgutxWA&url=http://www.wired.com/gamelife/2012/03/rj-mical-gdc-speech/)
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GDC: 5 Things Every Addictive Game Needs (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEsj6KstpZjh8C-V1WnTdoTgutxWA&url=http://www.wired.com/gamelife/2012/03/rj-mical-gdc-speech/)
Wired News
Mical, who co-created the Atari Lynx and 3DO game machines and worked on the PlayStation Vita, found certain elements that persisted across decades of development. “We've all managed to tap into something in the human psyche that's really working,” he ...
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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEsj6KstpZjh8C-V1WnTdoTgutxWA&url=http://www.wired.com/gamelife/2012/03/rj-mical-gdc-speech/]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dx9rtJiwcF1IRMM)
Wired News (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEsj6KstpZjh8C-V1WnTdoTgutxWA&url=http://www.wired.com/gamelife/2012/03/rj-mical-gdc-speech/)
<img alt="" height="1" width="1" />
GDC: 5 Things Every Addictive Game Needs (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEsj6KstpZjh8C-V1WnTdoTgutxWA&url=http://www.wired.com/gamelife/2012/03/rj-mical-gdc-speech/)
Wired News
Mical, who co-created the Atari Lynx and 3DO game machines and worked on the PlayStation Vita, found certain elements that persisted across decades of development. “We've all managed to tap into something in the human psyche that's really working,” he ...
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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEsj6KstpZjh8C-V1WnTdoTgutxWA&url=http://www.wired.com/gamelife/2012/03/rj-mical-gdc-speech/]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dx9rtJiwcF1IRMM)