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Molyneux: Milo killed because industry isn't 'ready' for such emotions
Shacknews
Lionhead's virtual boy Milo was introduced to the world at E3 2009, alongside Kinect, but there was never a clear view of when we would get to play with him ourselves. Come June 2010, Xbox product director Aaron Greenberg said, "Project Milo absolutely ...
GDC 2012: Molyneux admits publishers weren't "ready" for MiloStrategy Informer (press release)

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