Engadget

'80s game designers had to cheat their way to color graphics
Engadget
Developers for machines like the NES and Commodore 64 resorted to dividing the screen into "cells" that could each hold only two colors, a trick that used up just 9K of memory. That meant designers had to be creative to make graphics look good -- in ...
A great explanation for how oldschool graphics workedEurogamer.net

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