Ars Technica
Should games even bother trying to tell a meaningful story?
Ars Technica
He also wasn't arguing for a return to the Atari 2600 days, where graphics were abstract and most titles didn't have identifiable characters or environments at all. But Jaffe did argue vociferously against "games that have been intentionally made from ...
DICE 2012: Putting story before gameplay 'a waste of time' says JaffeGamasutra
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